If you tell her your name, turn to page 68.
Friday, June 22nd, 2007Back when I was in elementary school there was a series of books called “Choose Your Own Adventure“. Poorly written light action and adventure written in the first person, the books featured a few pages of story then what was usually a fairly random choice for the reader. Go down the scary tunnel and turn to page 83, or climb up the ladder and turn to page 45.
In a sense they were a primitive form of hypermedia used to implement a primitive form of adventure games, and that’s probably why I liked them so much. Sure I knew the story was dreck, and I was constantly frustrated by the game aspect. The choices you made often had fairly arbitrary consequences – which led Princess just read the ones she encountered cover to cover! But they were interactive. I was in control.
So, that’s basically what I expected when I sat down to play my first Visual Novel. A Choose Your Own Adventure with pretty girls and the promise of nekkidness if I “choose wisely.” What I discovered was something completely different, and something that did give me a far greater insight into the development of moé and anime culture.

