Archive for January, 2010

Samu-Kun Muses on Moé

Sunday, January 3rd, 2010

My friend and fellow Visual Novelist Samu-Kun has recently posted a dense and multilayered essay on the topic of moé. He has been thinking about the topic a lot, both as a consumer and a creator, and since he and I share an interest in art history I am quite interested in his insights.

He also used graphs. I am admittedly a sucker for graphs.

In his essay Samu-Kun proposes three distinct themes and theses and expands upon them sequentially. In summary they are:

  1. Moé is made by artistic idealization, similar to the art of portraiture – what is desirable and good is amplified, and what is not is omitted.
  2. The application of moé in the service of a story can be done many ways: stories containing consecutive layers of ‘absolute moé’ and stories which build and remove ‘relative moé’.
  3. Moétic character stereotypes serve an important function, allowing implausibly idealized characters to be introduced into a story.

I shall expand and reflect upon each three in turn.
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