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	<title>Comments on: Starlight Actor Interview!</title>
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	<link>http://www.adorablerockets.com/?p=741</link>
	<description>now 100% more adorable!</description>
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		<title>By: The return of love in space &#171; H.C.Staff</title>
		<link>http://www.adorablerockets.com/?p=741&#038;cpage=1#comment-14591</link>
		<dc:creator>The return of love in space &#171; H.C.Staff</dc:creator>
		<pubDate>Sun, 29 Mar 2009 03:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.adorablerockets.com/?p=741#comment-14591</guid>
		<description>[...] novel that was a dating sim in a space opera setting. And let&#8217;s not forget Rocket&#8217;s standing offer from way back to join his team, which was also a visual novel about love in [...]</description>
		<content:encoded><![CDATA[<p>[...] novel that was a dating sim in a space opera setting. And let&#8217;s not forget Rocket&#8217;s standing offer from way back to join his team, which was also a visual novel about love in [...]</p>
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		<title>By: rocket</title>
		<link>http://www.adorablerockets.com/?p=741&#038;cpage=1#comment-10977</link>
		<dc:creator>rocket</dc:creator>
		<pubDate>Sun, 10 Feb 2008 22:24:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.adorablerockets.com/?p=741#comment-10977</guid>
		<description>Actually the backgrounds are not that hard or time consuming thanks to way too much familiarity with Second Life. 

For me the hardest part was the character sprites and event graphics, mostly because I had a certain min quality level I felt I needed to meet. The script took a fair number of days as well, but for whatever reason I am able to do a quite bit of writing much easier than just a little bit of drawing...</description>
		<content:encoded><![CDATA[<p>Actually the backgrounds are not that hard or time consuming thanks to way too much familiarity with Second Life. </p>
<p>For me the hardest part was the character sprites and event graphics, mostly because I had a certain min quality level I felt I needed to meet. The script took a fair number of days as well, but for whatever reason I am able to do a quite bit of writing much easier than just a little bit of drawing&#8230;</p>
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		<title>By: Mark</title>
		<link>http://www.adorablerockets.com/?p=741&#038;cpage=1#comment-10504</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Sun, 27 Jan 2008 19:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.adorablerockets.com/?p=741#comment-10504</guid>
		<description>I&#039;m not such a big visual novel fan, but I was completely charmed by Starlight. I&#039;m looking forward to seeing more of it!

Out of curiosity, what&#039;s the most time-consuming part of creating a game like this? Based on what I&#039;ve seen, I&#039;d guess it&#039;s the various 3-D rendered backgrounds?</description>
		<content:encoded><![CDATA[<p>I&#8217;m not such a big visual novel fan, but I was completely charmed by Starlight. I&#8217;m looking forward to seeing more of it!</p>
<p>Out of curiosity, what&#8217;s the most time-consuming part of creating a game like this? Based on what I&#8217;ve seen, I&#8217;d guess it&#8217;s the various 3-D rendered backgrounds?</p>
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		<title>By: Author</title>
		<link>http://www.adorablerockets.com/?p=741&#038;cpage=1#comment-9916</link>
		<dc:creator>Author</dc:creator>
		<pubDate>Thu, 10 Jan 2008 06:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.adorablerockets.com/?p=741#comment-9916</guid>
		<description>Nice skit, I enjoyed that. But you could&#039;ve backlinked. And now we&#039;ll never know if my linkage did any good at all.</description>
		<content:encoded><![CDATA[<p>Nice skit, I enjoyed that. But you could&#8217;ve backlinked. And now we&#8217;ll never know if my linkage did any good at all.</p>
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		<title>By: Hime</title>
		<link>http://www.adorablerockets.com/?p=741&#038;cpage=1#comment-9883</link>
		<dc:creator>Hime</dc:creator>
		<pubDate>Tue, 08 Jan 2008 18:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.adorablerockets.com/?p=741#comment-9883</guid>
		<description>That was fun to read... ^^ Looking forward to more Starlight! :)</description>
		<content:encoded><![CDATA[<p>That was fun to read&#8230; ^^ Looking forward to more Starlight! <img src='http://www.adorablerockets.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Sixten</title>
		<link>http://www.adorablerockets.com/?p=741&#038;cpage=1#comment-9877</link>
		<dc:creator>Sixten</dc:creator>
		<pubDate>Tue, 08 Jan 2008 05:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.adorablerockets.com/?p=741#comment-9877</guid>
		<description>Did you just call me &quot;Big Sister&quot;?

Supposing I were to help you, what would you have me do? I do have to prepare for my exams, but I can&#039;t just do nothing to help my brother after he asked so nicely. I did withdraw my original offer to help, but with a few Xbox-related sacrifices I think I can make some time for your project.

Email me and maybe we can work out a reasonable arrangement. I&#039;d rather not make a stupid promise on your blog and have to ask you to delete it again.</description>
		<content:encoded><![CDATA[<p>Did you just call me &#8220;Big Sister&#8221;?</p>
<p>Supposing I were to help you, what would you have me do? I do have to prepare for my exams, but I can&#8217;t just do nothing to help my brother after he asked so nicely. I did withdraw my original offer to help, but with a few Xbox-related sacrifices I think I can make some time for your project.</p>
<p>Email me and maybe we can work out a reasonable arrangement. I&#8217;d rather not make a stupid promise on your blog and have to ask you to delete it again.</p>
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		<title>By: PyTom</title>
		<link>http://www.adorablerockets.com/?p=741&#038;cpage=1#comment-9820</link>
		<dc:creator>PyTom</dc:creator>
		<pubDate>Sat, 05 Jan 2008 21:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.adorablerockets.com/?p=741#comment-9820</guid>
		<description>&quot;When played full-screen (which is the default), the picture is stretched to fit the widescreen dislplay.&quot;

Actually, this is generally controlled by your video drivers. On my laptop, the NVidia drivers give you a choice between not stretching at all, stretching to fill the screen, or stretching that maintains the aspect ration. You want the latter.</description>
		<content:encoded><![CDATA[<p>&#8220;When played full-screen (which is the default), the picture is stretched to fit the widescreen dislplay.&#8221;</p>
<p>Actually, this is generally controlled by your video drivers. On my laptop, the NVidia drivers give you a choice between not stretching at all, stretching to fill the screen, or stretching that maintains the aspect ration. You want the latter.</p>
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