Fun, Luck, and the Exsitential Angst of Grinding
Monday, October 19th, 2009Long before I was ensnared by making my very own Visual Novel, I was a game designer by trade.

Doki-Doki Classmates!! One of my non-digital game projects
Recenty I’ve found myself only really playing four kinds of games:
- Rock Band – Beatles, et al. Social cooperative games of skill and music played as part of regular parties.
- PSP RPGS – Disgea mostly, but a handful of others. Games of strategy and grinding, perfect for travel.
- Wargames – Simulation of tactical choices and historical outcomes are my turn ons. Oh and tanks. Lots of tanks.
- Board and Card games – Battlestar Galactica, Race for the Galaxy, Dominion – typical Board Game Geek fare.
It was boardgames that once again lured me into the art and science of game design.
“Luck hads no place in games!” is a zealously defended opinion among some board game players. It’s easy to understand why. Candyland is a crappy game. It’s really all luck and the game plays itself. On the other hand Chess is awesome, and look… no dice!
The only problem with this point of view is that I can’t stand all the most popular brain burning games of no luck! Even many popular collectible card games turn me off. Why? And why did I continue to enjoy wargames of all stripes where buckets of dice capture the uncertainty and chaos of the battlefield?
Well it would be mostly an academic question were it not for the fact that I was trying to make a few games of my own. Like Doki-Doki Classmates!! The harem-building er.. friend-collecting moé anime card game. I need to understand games if I’m going to have a chance at making a good one myself. Unlike writing a visual novel there is no screenwriting authority to show me the way!
Thankfully I’ve gotten a second opinion about luck and games from Fortress Ameritrash. This fantastic article lays it all out. The more I thought about it the more it rang true. All of a sudden so many other aspects of what I enjoy in many games, from Rockband to Disgea to Conflict of Heroes, all made sense!
So of course I drew some diagrams… (more…)













